PROJECTS
Selected builds across AR, VR, interfaces, and systems — where curiosity turned into something tangible.
I learn a lot by building.
Some of these projects came out of grad school. More importantly, they show a pattern that still feels central to how I work: move toward an interesting frontier, get close to the constraints, and make something real enough to learn from.
Project archive
Selected projects from 2017—2019, built while I was in grad school.
Loupe
Augmented Reality Glasses
A lightweight and affordable AR glasses prototype built to explore what more natural, screen-light computing could feel like in practice. The value was in getting close to the hardware, optics, and constraints instead of keeping the idea at a distance.
Dashing
In-Car AR Navigation
A prototype and research project focused on augmented reality navigation in a driving context. The work combined product thinking, user research, and simulation to explore how AR could improve real-world guidance and decision-making.
Mutant Teenage Arachnid Revolution
Immersive Spiderperson Experience
A VR experience built around movement, immersion, and the challenge of making virtual traversal feel intuitive and fun. The project also explored ways to reduce vection and improve comfort during play.
Cornell Tech Maker's Lab
Making a Real Room Virtual
A project that brought a real room into a virtual environment with interactive applications layered on top. It was a chance to explore immersion, interaction design, and how digital systems map into physical space.
The Resistance Band
Infinity Mirror Music Visualizer
A hardware and software build combining sound, interaction, and physical computing. The project brought together music visualization, custom inputs, and playful experimentation across Raspberry Pi, Arduino, and front-end control.
r/TheSamePage
Putting Different Communities on the Same Page
A project centered on communication, shared context, and helping different groups engage with the same information more clearly. Even early on, I was drawn to systems that reduce misalignment and help people operate from a common understanding.
VRoom
Collaborative Real-time Design
A virtual reality application for designers to collaboratively shape spatial experiences in real time.
More to come.
These projects came from an earlier chapter. The instinct behind them is still very much alive.
For more context, read Frontiers and The Journey.